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2D Rotation and Draw Layers

date: 06/28/2026

Anvil now supports basic 2D rotation and sprite draw layers.

  • Added rotation to the Transform2D component
  • Exposed rotation in the inspector
  • Added draw layer control to Sprite Renderer
  • Sorted quad submissions before rendering

Sprites can now be rotated and ordered without relying only on entity creation order. This gives the editor a more usable 2D workflow and prepares the renderer for sprites, tilemaps, UI, and particles.

  • Improve inspector layout
  • Add texture support
  • Add sprite asset loading
  • Add scene serialization for new component fields